finally ! turn 8 win !
it is very hard. i think it requires a dose of luck to make a good deck like bard-summoners with some heavy hitters like kobold. and the green book is a must-have - i didn't even expect that level 3 makes summoners instead of skeletons
curious if there are other strategies for successful rush and if turn 7 is theoretically possible ;[
...
and turn 13 ! :) trying to delay the victory is tricky too
this game is very fun !