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Ran this module as a one-shot (4.5 hours) with Cairn 2E playtest, though easily could have stretched it to two sessions as we rushed it a bit at the end. Almost all the players were new to the system and this provided an engrossing environment and looping dungeon to explore. Between trying to brain through the nature of the automatons to disgust (in a good way) at the half-wasps, we had a blast playing this. I was a bit generous with Satur no wake, but otherwise the characters were skirting death and “failure” at every corner. Plenty of space for a Referee to improvise if desired or just run this module strictly as written.

My only (minor) gripe was it could use a little more of why the adventurers would care. In a region of a thousand temples, what’s the consequence of one tiny temple dying? Treasure? Sure, but might need to raise the stakes or explicitly tie them to an NPC/mystery. I ultimately got lucky with my players rolling items and omens I could twist to drive them toward the adventure.

Again super minor critique. Overall this was a great time and I intend to use this again to introduce new players to OSR/NSR style gaming. Probably the best short-form adventure I’ve read/run in years. Can’t wait to see more from you!

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This makes me so happy to read! Thank you so so much. 🙏🙏