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How did you make an IRC client in Godot engine?

i wrote the IRC library! if you want to use it you can find it in the source code on gitlab. contrary to the rest of the project i licensed it under MIT, so you’re free to include it on whatever mit covers as long as you attribute properly :P

do keep in mind that its not fully featured, but it has everything that pesterchum needs to work so all normal messaging functionality is there and such. ymmv etc etc.

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Which file would I have to download and put in my godot project? Anything that's a .GD file?

Edit: I just saw that the whole thing is in the addons/IRCClient directory, so I would have to add all the files.

yeah, u should copy the addons/ircclient directory into ur project as-is

I'm assuming I should add it to a 2D node based project?

it doesnt matter what the root/parent nodes are, you just need to add the IRCClient node to ur current scene & configure it as you need. the node itself tracks very little so for almost all things you will need to connect to its signals