I like this puzzle format, it feels very extendable. If you wanted to, you could even have levels where the buttons mean different things eventually.
The level select is appreciated… I’ve had a busy mid-week, so I had to play these in the train to/from work, and today I could just continue where I left off.
The only things bothering me a bit about this are:
- when climbing up the stairs, you fall back a bit at the end, making it annoying sometimes to actually get off of the ladder
- restarting when you’re just a pixel too much to the left/right feels like an unearned failure mode (the best would be to have a ‘rewind’ feature … but that can be a tall order for a jam!)
- on a more conceptual level; I feel the crank is now just used as another button – although the ‘dropping the button’ animation makes up for that ;-)
Otherwise, this is something that feels polished (like most of the things I played this time around are … maybe just a fluke, since I’ve played about 1/3rd of the games now, but otherwise surprised by the quality of all games), and while I’ve seen similar things, I’d not encountered this exact design before.
Music is also good, which is always a plus.
Hm, and the interpretation of the theme is also on point. (Also like a lot of the other entries, very good jam so far!)
P.S. I made a build with windows, so you should be able to play it in the sim. I’ll post a link to the 2 of you that where asking as soon as I’m done with at least a few more of these review writeups.