Regarding the "pico pirates" comment: The game was very technically impressive (no idea how pico8 works tho), the gameplay could be improved a bit and the battles against the ships were extremely hard. Was wondering how you made the 3d effects on the trees. They were very impressive, was wondering what method you were using.
I actually got the idea for the trees from one of my favourite games, Duck Duck On The Loose https://www.google.com/url?sa=t&source=web&rct=j&url=https://www.lexaloffle.com/...
Essentially, layer a stack of circles (of varying colours) offset with a Z value. Shift each circle in the direction from the camera to the screen space position of each circle, using the Z value as the mmagnitude of the vector.