Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)


I understand that this game is a Demo. But it was listed as a horror. It felt more like a puzzle with horror atmosphere. I do believe this game has potential and would love to play a more flushed out version that has a story, or at least a bit more story, programed in it. That being said I do love and enjoy the game and hope to see an update in the near future!

Here's a full detail description of my thoughts on the game. Pros:  - Great atmosphere - Little girl is creep AF - Journal give you hints if you chose to use it. Great idea for those who want help or those who want to figure it out.

Cons: - Majority of the puzzles have no backing. Example: The Clock was a lucky guess. The chess pieces do nothing when found or wasn't explained what needed to be done.  - Puzzles like the 3 cubes and the 8 pictures do require a bit of thinking.  - Texture quality could be smoother.  - Candle didn't really do much. Without it I can still see perfectly fine. Also, a small bug I found is when you don't have the candle light. You can still pick up candles and use them. Basically wasting a candle stick. - Text speed is painfully slow. No skip or fast forward option. - (Personal) Demo had no end. You basically do all the puzzles you're able to and that's it. Nothing tells you, you are finished. 

Thank you for playing, your video and your feedback!
This was the first time I saw a playthrough with the new version of the demo. I had a fun time watching it.
Very good feedback list you made there. I will try my best to answer everything.

As you already mentioned it was a demo version. That’s why the game lacks the story plot and some stuff is out of content. It will come along in the future. For the time being, it is most important to see if the game mechanics work correctly. 
The clock does have a clue within the brown book you read (12 soldiers etc.) I will however work on the chess puzzle. In fact, I am not sure, if I event want it as it is at the moment. 
Textures will become better in the final version. I will also implement decals and a lot more assets.
The candle – Well I am not sure if I want it to be in the first room. For the moment it remains. I am aware of the using candlestick bugs. It will be fixed within the next update.

I will try to make some more tutorial stuff in the first room, so it is easier for the player to learn the game. I will also make a notification for the player to remember to pick up the candle before he leaves the room.
I have seen a bunch of videos. Some players have different lighting settings than others. In your case, the light didn’t do much. Furthermore, the girl-shadow on the wall in the red room didn’t appear when you entered. I will look into that as well. 
Text speed – If you mean in the dialogue with the NPC, it can be skipped if you press escape. I will make it highlight in the next update. Your suggestion with the forward option was great. I will try make it possible.
I will also make it possible to see the dialogues in the journal on a different page.

If you have done the main objective, you are able to click the front door and get a notification about you have finished the demo.
I will try and make a notification, when you have completed these objectives, and are ready to head outside.
Finally, I will disallow the player moving stuff from inventory while it is closed. It causing some confusing situations.