Its cool, cant go wrong with megaman inspiration, my biggest gripe is that the platforming controls feel non responsive and would improve alot with a "cayote timer" and jump buffering!
Yeah, I know I have room for improvement in gameplay, platformer games are much harder to dev than I imagined. -> I wasn’t familiar with the concept of the coyote timer, but I see exactly what you mean, thank you very much. I'll try to learn how to implement that well with Phaser.