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Day 2 Devlog!

So, what is the game?

Our game is all about manning an engine room in an amazing spaceship adventure. Unfortunately because your job is so important you can't leave your post and will never get to SEE the adventure but will instead live it vicariously through the crew in your ship. A little cruel, we know.

What we did today!

Okay! After a journey through many ways to progress the story line in our game, it looks like we may be half-way towards a workable system!

Because of the time-limits... Actually, hell, i'll be honest, this is how I would have done it anyways... I have the story running on a timer every time a columns time comes up, it activates the mission in that row. The "New Mission" drops down and it's graphic is changed based on what type of mission the story line says is up next. (drawn in from the column that is next up) Seems to be working!

The spreadsheet we are using map out the mission creation steps and required actions:

An example of it in action:

Now that we have the basic 'Mission' structure in place this allows us to create the objectives and problems the engineer will face. The hard part is next, implementing all the gameplay of the player being able to fix, said events!

More to come!