Feedback (for the demo version):
- Make it possible to complete the text boxes from the intro sequence by pressing "K" (or something like that) instead on only having the choice to click to skip the entire thing.
- Make "Q" and "E" the attack buttons, that layout is more comfortable than having hem under the move buttons...
- It's possible to go out of bounds in the beginning of the game by hugging the wall on the left and continually jumping. Needs fix (you could simply put horizontal component/barrier to the wall so that it's impossible to jump forever)
- Once the player dies, give them the choice to either go directly to last save, or main menu, rather than only giving them the choice of going to main menu.
- Enemies killed after having saved the game don't respawn.
Otherwise it's a pretty cool game. Might consider supporting on Patreon!