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Woah, flashbacks to Megaman on the NES. The controls are a bit unresponsive and I could easily get to stage 5 by just jumping over the enemies and ignoring them. Solid effort! There was a lot of flashing on the screen  btw.

Look into jump buffering and coyote time to improve the player responsiveness and forgiveness :D

Thank you for theses advices, very precious ! In fact, when you are hit by an enemy, the player velocity is set to 0, this is why you get a very punishing experience. Originally, I wanted to avoid the ‘push’ effect on hit, but I discovered the this.setPushable(false) 2 hours before the upload, so it was a bit short on time to make critical modifications on gameplay !