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(-1)

Yeah once a thing adds to loom its impossible to get an instantenious access to it. Very annoying

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Thanks for the feedback!

Because we do multiple article updates per LOOM notification, (rather than every notification being for a specific article), do you think it would be less annoying to just have the LOOM send a notification at the end of every major scene (or chapter) with the expectation there will be multiple new/updated articles?

We don’t want to do a notification for every new update because then updates would be very frequent.

Maybe we can figure out some way for it to list all the updates in a separate window. 🤔 And just have a handful of notification alerts per build.

(1 edit) (-1)

i’m no game developer, but why is it so hard providing an immediate link to the in-game wiki entry? Other vns (like Nekojishi) are doing it with ease, it shouldn’t be a rocket science 

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Like the LOOM itself (which is custom-made), that functionality isn’t baked into ren’py and requires custom python code and actual programming knowledge, so it is in fact quite challenging. Our situation also isn’t identical to Nekojishi’s use of a glossary, so it’s not something we can emulate directly.

(But it is something we’re looking into, along with a couple of other options.)