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This is a game about a wife who goes undercover to rescue her husband who's being held hostage because it's crunch time. Poor guy.

I don't normally play SigmaSuccour games but I'm pretty jaded with the modern games industry so I just had to get this one. I liked it. I think I'd actually give this one a 4/5 but I'll round up because anything with the SigmaSuccour name attached to it will get dogpiled. |: If you're wondering about the 4/5, here are the things I'll knock it for:

  • With a name like that, you're probably only going to play the game if you already feel pretty strongly about "GamerGate 2". So the point that the game is trying to make (which I'm for, by the way) is already kind of lost by the time you start downloading it
  • The combat tutorial doesn't appear until you're in the sewer, but at this point, you may have already had to get into fights while testing the studio's games. Because of this, I didn't know that you're supposed to time pressing Z instead of just mashing it - leading me to losing over and over again while testing the second game.
  • Sigma does not know how to write women. |: The main character I mean, not the office workers. I'm sorry, I know it's a bit soul-crushing to have one of your reviewers roast you for your marital status, but it's pretty awkward writing here
  • Which is also doubly troubling that he's used as the self-insert for the husband character. This means that at some point, he had to sit down and create a fictional wife for himself to repeatedly hit on him. oAo
  • Also, I'm not going to play the other False [Thing] games, but isn't that a pretty big reveal, that all this time he's had a thirsty wife? How does this change the lore of the games before this one and moving forward? also succour is cuter just saying
  • A bit of a missed opportunity - at the end of the game, when all of the developers are turned into plant monsters... Why plant monsters? I mean, I get it, as another RPGM user, it's one of the default assets. But I think it would have made for better symbolism if they turned into giant baby monsters, or maybe monstrosities from the character designer that was forced to mangle them for diversity / sensitivity purposes
  • Pacing: It's not that the game is too long or anything but when you first talk get into the office and start talking to the other developers, the setups for the arguments being made are REALLY long. Like, the setup to the complaint about how the characters all have to be made ugly now or that consultancy agencies are ruining the writing- you're able to make these same arguments in far less text, and I think you should because if it goes on for too long, it's easy to lose people. I talked to everyone so I got kind of impatient halfway through - I think the time I spent in the first room (talking to developers and testing some of their games) was, like, 75% of my playthrough time.