Hey, man! I'm currently doing my first playthrough and as a fellow game gamer would like to point out at some things that would make the game experience even better.
I've died at the first resting place door (I can't say the word here, for spoiler avoidance reasons) because while the game "waits" between messages, it takes inputs. So, instead of the word, it took a pure "enter" and it killed me.
By the way, the waiting time could do with a little bit of reduction or, even better, with a "press a key to continue ..." option. Maybe some more "cls"'s or "clear screen"'s would help declutter the screen a little bit?!
Otherwise, I really enjoy your take on combat (with the critical being a very nice surprise). I'll have to play a little bit more to get the whole gist and be able to comment on it.
By the way, if you're keen, I'd like to discuss your game (and maybe one of mine) in the future. I don't see a lot of really good text based games, so I take every opportunity to chat with the makers of the ones that I like.