I just finished a full playthrough of the game. Here's more feedback then you ever wanted! But first, let me be clear that I love the game overall. My favorite parts:
- Great artwork
- Good character development with the extensive dialog between the characters
- Solid core gameplay loop
- Great music
Minor feedback:
- There should be a way to view the current day
- The "Do Tasks" screen should show how many people you've assigned to each task.
- After finishing the game, there's a journal entry about a webcomic artist? I never encountered this character in the game.
More significant issues:
- The victory screen showed that my full playthrough took over 4 hours. That's way too long for this kind of game. I had figured out a perfect strategy by around day 80. By around day 100, I was getting sick of the repetition and starting to think the game was never going to end. By around day 150, I had far more than 99 food, over 30 medkits, and 6 or so revives. But I think the game doesn't end until a little after day 200?
- Dakota is way better at combat than anyone else, and there's no obvious advantage to having two guards. As a result, I almost always only have Dakota guard. I didn't start realizing the game has lots of unique dialog for each possible pair of guards until around day 150. I didn't realize there were unique "quiet day" bosses for different characters until near the end of the game.
- Saman, Ivor, and Dozer are all so good at searching and so terrible at combat that it's hard to imagine earning all of their unique guard pair dialog.
- Once you have every character, there's no obvious reason to travel, and since traveling costs so much food, the best strategy is to just stay in one spot for the rest of the game. But this gets tiresome...