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(+1)

love the potential this game has already!
some thoughts:
- swinging weapon felt satisfying, moving while swinging weapons feels good, gives full freedom but will be harder to polish in future updates. same will transition states, attack -> jump || jump -> attack || lock move when attacking
- some platforming additions may be necissary for future updates too but i'm sure that wasn't possible since you had such little time. e.g. coyote time, jump buffers, cutting jumps if player lets go too early, etc.