Embarrassingly I wasn't able to survive a minute in the second stage. Do you have any pointers you could share? I'd like to see the rest of the game and find it interesting how you've fused different genres/perspectives.
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Oh, I had no clue that you could shoot! Although it was satisfying to finally beat the game, the third level was quite frustrating due to the wonky platform collision (in one case I landed on a platform and died to spikes beneath) and the seemingly oversized enemy hitboxes. I think you could've benefited from tidying up these things and providing clearer controls.