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This game has a lot going for it, with its smooth as butter controls and really good movement options that allows you to move through each level at a good pace. When it came to the grappling hook, there were some issues where I would get stuck on the ceiling of a platform if I grappled underneath, but I usually was able to get out of it quickly. The gunplay felt very responsive, and I felt like every shot I took felt like I should've hit, which it mostly does. Sometimes if you do shoot an enemy that's too far away, your bullets won't hit, but it is not a deal breaker. I tried out a few of the weapons, and while I do think some of the ideas are cool, I do feel like the initial pistol felt the best to use. This could just be that I need to spend time with each weapon more though. Overall, I thought this game is really fun, and a solid foundation for something even cooler in the future.

I'm glad you enjoyed the movement! The range limit is in place to discourage the playstyle of sitting back and sniping enemies from beyond their aggro range, since we want to encourage players to get up in the enemies' faces and outmaneuver them rather than out-ranging them. But I agree, in some cases, not being able to damage an enemy from a distance can be frustrating and we are definitely willing to look into expanding the player's range. 

Weapon balance is something the we are constantly tweaking, as we introduce new enemies, upgrades and weapons. We have made some quality of life changes to the repeater and boomerang since releasing this build to bring them on par with the revolver. 


Thanks for your feedback and thank you for checking our Cyber Rail!