SWON Afterclass Yaptime Notes:
***READ ONLY AFTER PLAYING THE GAME***
- I'm glad the chaotic aspect of the game came across during in-class play testing - the comparison to mischievous fairies was very on point.
- as my first ever game posted to itch, I think this isn't too bad
- despite being a more visual-oriented person, I'm kind of glad this game was only text - it helped me focus more on the narrative rather than trying to speed run the art (something I need to improve on for my art stuff in general)
- it's called Shoes-Shows-You instead of Shoes-Show-You (which is more grammatically correct) because while I was making the game, I kept typing the word "shoes" as "shows", so I made the title a constant reminder of that repeated mistake
- improvements I wish to implement
- I would want to add more depth to help dilute all the loops I made in the game - I really like the concept of loops, but I probably overused it a little in this game
- of the three colors, I wanted this game to focus
- i would make the ending more clear that it was an ending. even though the ending is just an opposite version of the beginning, I realized after the play test that it isn't the most clear that it is an ending, especially since it loops to the beginning. i want to figure out a way to make that the absolute ending while still letting it loop to the beginning to people can keep running through the different pathways, but i know that kind of goal is sort of contradictory
- shu MENTIONED!!!
- as you may have noticed, this game series is shu-related. who is shu? a very cool person
- shu is walking the shoes instead of walking the dogs in the game icon
- mama yamino is an icon
- as you may have noticed, this game series is shu-related. who is shu? a very cool person