The game has wonderful art, intertwining light and darkness to craft an immersive atmosphere. The intro animation effectively sets the scene. While the idea behind the combat mechanics is solid, it could benefit from more "juice" liven things up. Nevertheless, the boss encounter is a standout moment. The boss suddenly emerging from the darkness was quite the surprise. Overall, Light's Asylum offers a visually stunning yet brief journey, though some improvements to gameplay dynamics would enhance the experience.
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Thanks for the feedback! Glad you enjoyed the boss battle, it even scared the hell out of me the first time I implemented it. Originally it can run through walls so it came in the first level which I wasn't expecting lol. Heard on the combat "juiciness", weve been talking about how to spice that up.