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I thoroughly enjoyed my time with Wattle. It's cohesive art style and animations work for the type of game it's trying to be. The inclusion of a tutorial was particularly helpful for getting the hang of this type of games mechanics. In fact I should probably get around to adding a tutorial just like this one to one of my games...

However, I did end up killing a couple runs prematurely by hitting ESC to try to drop items. Very frustrating. Also It took me a moment to figure out why I couldn't select buildings at the start. It may help tutorialize if you start the player with some power.

Despite these minor setbacks, I'm impressed with the amount of content and balance that was able to be packed in given the timeframe. A+

Ya, adding [ESC] as am exit was something I added as a quick fix at the start and got used to it through so many play tests that I didn't realize it was a problem, but in hindsight that is the key you'd use to deselect. Probably should've just added an exit button in the corner, would've taken a similar amount of time to add. 

Otherwise thanks for enjoying it. I'm glad people seem to like the tutorial since it's what I put most time into.