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The sound design is fun, but unfortunately, this game is so incredibly unforgiving it was hard to make progress at all. The poison ball was unwieldy and the spray seemed pretty ineffective. Enemies spawned everywhere and made an already hard assignment even harder. There were random death walls or things to get stuck on too. No checkpoints was also brutal; no room for error or experimentation. I do appreciate how Flash game-y it felt in execution; I think that is probably the game's best quality.