I am so happy someone made a game about git!!! :D That was my immediate association when I saw the theme.
Very satisfying visual effects, and pleasant aesthetic (I like the background!)
I feel like some more explanation to the player on the mechanics and goal of the game is lacking - it took me quite a bit to get what I had to do (especially about the red dots) and the significance of the various visual cues.
After getting it though, I thought it was a very neat idea! :)
I feel like in order for it to really become a fun and challenging game, however, it needs some some work at the level of balance and progression. So here are my 2 cents on it:
- I feel like the game needs to pick up pace more quickly, both by getting faster and by having bigger frequency of items - it feels like there is always stretches without anything happening.
- Currently the game feels too predictable. I didn't count it exactly,but it feels like there's always a similar number of greens and reds following by a white. One can use this to reliably catch the white ones and therefore prolong the game for a loong time.
- The score keeps increasing even if one misses all the reds and even some of the greens, that means that combined with the previous point one can mill very high scores just by being patient enough. I got to 50 000 without picking any red before getting tired :P