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Personally, I have not managed to bring myself through this gameplay. Ghosts may spawn right inside the main character, and the concept of minesweeper seems to be weird.

In the start, it worked like a charm: here is a wooden box which points to the west, we dig the adjacent western grave, open the black coffin — there is a key inside. Then I have dug up a ton of black coffins in one and the same location, and all the wooden coffins were empty: no hints, nothing. I thought: alright, there must be the correct black coffin elsewhere. The same: no hints, many black coffins piling up on one another. I decided to open a black coffin: who knows, maybe I am supposed to risk after all? Screamer, game over.

I might also be a bit biased: I love the universe other games tell about more: the universe of different quirky characters and weird monsters that play by rules, rich sorcerers and financially unstable protagonists, naughty gods and cheerful mortals. After all this excitement this story seems too grounded, perhaps. We shall see how it will go on, of course.

I guess I shall just watch a playthrough for this one. The cutscenes are satisfying, animations and dialogue are fun, I hope you shall remain satisfied with your work! Love your games, Zed Technician! ^ ^