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(+1)

Hi Badankan,

I really liked the idea that you have to rotate the map to collect the stars and reach the goal.

The controls don't feel fluid. I had some problems with jumping. Sometimes it seemed like the character didn't jump which was - I think - due to the gravity mechanic.(?)

When the rotation of the maze was finished, the maze was then rotated completely random for a second and then switched back to the correct rotation. This was confusing at some times.

I mean... You wrote it down that we have to expect "severe" bugs and I understand that. The problem is that I can't give you all stars on "How polished/complete is it?" because of that. :-(

Overall I like the concept of your game and I'm looking forward to the future of it!

(+1)

Thanks for taking time trying out my early tech-demo build! 

Regarding overall control and specifically Jumping, you're spot on! This build didn't take gravity into consideration before attempting to jump. Which made some jumps end really early due to gravity tick pulling it down again. I have a fix in place for that, aswell as other minor visual glitches. Will push an update real soon. 🤗

I do like the concept of it aswell and I'll probably continue it's development and push alot of the ideas I have in mind. ☺️

Thanks for your feedback! 🤩