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(+1)

The VFX were astonishing, the music fits the atmosphere. 

I agree with the others, that the level design is really challenging to follow - it gives the game a more "maze"-like element. Following the floor markings did the trick, but some type of minimap or indicator would have been nice.

I don't really get the "drift" from the title, but I liked the overall concept.

Thank you for your entry!