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(+1)

hey fruit friend, dutch friend here!

I played it and I liked it. I did use a program to map keyboard to controller to play on that.

I’m quite sure you’re going off super mario land physics here (well, not just the physics, but I’m not complaining :). I would still consider slightly lowering the acceleration while walking off a ledge and maybe having like 1 frame of coyote time, even tho SML doesn’t have that. Even without that, I still enjoyed hopping around!

Recording, no commentary: https://youtu.be/W1QdB8QmX3o

hey Kompaan👋

thank you so much for playing and submitting a recording + feedback - it is incredibly useful! thank you!

yes i very much see your point - i added coyote time despite the original, and i'll definitely test extending it a tiny bit and adjusting the brutal falling acceleration!

amazing gameplay, and thanks again! you're a dream!

- fruit friend