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(+1)

Fine little platforming game :)

However, I did get somewhat frustrated confusing "up" and "space". And in the last level it is a bit of a guess where you will land when going back down, making it quite hard to avoid the shields. But I perhaps that is what you were going for?

In part it was what I was looking for and in part it is a bad level design, since the ideal is that the player knows what he is doing, but just for that I appreciate your feedback.

I also understand the confusion of the keys, in the beginning I had it in another way and I changed it to space because I thought it was a key with easier access.

Again, thanks for the feedback :)