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I am happy to see the level order has changed since I first tried the game; now I can get past the first level :-D still getting stuck in the one after the hovering level though, I can't figure out how to get up more than one jump.

Thanks for checking out the game, more than once even!

Definitely having regrets about requiring wall jump so early.  Thinking about making the mechanic easier.  It can be used to wall climb straight up if you have good timing of letting off towards wall direction waiting (4 frames or more) then pressing towards the wall again and jump.  For ping-pong style you definitely have to "get deep in the wall," haha, before giving it the other direction.

Do I make wall jump easier or delay requiring it until later levels?  A little sad people are not getting to try levels built around the other abilities.

Thanks you for playing!

(+1)

I'd vote for making the wall jump easier.

I think we developers have an easy pitfall that we are way too good at our own game because we created it, playtested it thousands of times and know what the game wants from us. To make it accessible for others it needs to be made much simpler than you'd expect from your own experience as the dev of the game. I'd say that, especially for game jams where you want people to get to experience the whole game, it is better to release the game being a bit too easy than a bit too hard.

(Similarly, I'd vote for over-explaining the game instead of under-explaining.)

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Great advice I will take into the next jam!