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In the end it was the final hurdle of level 4 that gave me the most amount of bother — hadn't quite realised the extent to which claw-pawed wool manipulation is taxing work!

I really like this subgenre of sokoban that takes a simple physical world interaction and transforms it into delightfully cumbersome puzzles (cumberban?) 

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Hard agree. Though many are incredibly inelegant, great games can be born from bizarre movement mechanics, to the point where some need only one level element to create quality puzzles (i.e. "time entwined", where the first 20+ levels are all just the player navigating through blocks)

(+1)

Please explain to me how this works, it sounds very fun but I don't know exactly where I need to put the ball of yarn in level one

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The objective is to get stuff off the brown rectangle that represents your bed (box? catmat? designated sleeping zone?) so that you can comfortably sit within it.  As is common with all members of the cat family, pressing X will cause the cat to change which paw has the claws out.

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Ohhh! Okay! Thank you very much!