Oh crud, sorry it took me so long to reply! I saw the notification but at the time I was busy, and then Itch removed the notification and I never got back to it
- I do agree that pacified is a little too weak, and it should be more significant. It should probably happen a little more often or just have a little better of an effect. Maybe some sort of confusion effect would be better?
- Reboot originally did restore MP but I found that it was pretty abusable in certain situations. I probably should have left it in, though.
- Huh, I didn't realize anyone would want to have a guard as a normal option. I was replacing it because I never used in any RPG I played, but adding it as a normal skill would be fine. I technically could have 5 options in the battle menu, but I wanted to keep it to just 4 because I felt it was cleaner.
- The android can be poisoned? I thought I made him immune... whoops!
- There's a flee command! I blame RMMV for it not being clear; you hit left on the keyboard while choosing a command for the first party member, and a flee/fight option shows up.
- I thought I turned off all of the TP stuff. Sounds like an RMMV bug, or maybe something with one of my plugins.
- There are some new equippable items, but with the exception of the gun, they are hidden behind secret paths.
- I regret not having a healing spot at the very start of the game. I think that'd help alleviate issues with drop-rates and stuff.
- What do you mean, the dialogs were missing? That's kinda odd...
Thank you so much for the giving the game a try, and thanks for all the feedback!