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during my play through I tried to subvert the level by trying to jump off, but I found that the game accounted for those things and brought me right to the ending. I think the intention of the game was to convey the concept of helplessness and the idea of there being no escape.

I also tried jumping off too!!! The idea of no escape really hits you in the gut at the end, where there's nowhere to go but... into the gears. This plus the writing about Hades and the afterlife adds such eeriness despite the "voice" using warm words like "child".