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Wondering how development is going. I've been playing the game for 9 hours apparently (Wow) and I've noticed that there isn't enough variety in synergies for a good chunk of characters to be viable. I understand the game is in an early, very incomplete state but as it is certain characters function better than others. Also, the "Gained $X" display is confusing because the bonuses are already added to the base but the base itself is never shown, so it looks like you got more money than you actually did.

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I just released a new version, check it out and let me know what you think!

9 hours of play is amazing, thank you. As for balance and variety, I think I've improved it in this latest version, but I'll probably be needing feedback on it right up until the full release. I've also changed the post-game "gained" text with your suggestions in mind, thanks!

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Spent a couple of hours. The new synergies are amazing! I feel like there are more options available in terms of viable characters now, but I haven't gotten super deep yet. I see what you did with the results screen there, but I still feel like it should show the base value for clarity's sake. It's now more obvious they're bonuses added to a base, but it still looks off with the animation and sounds. The new bosses are cool, too! I like the Treant boss that hates his woodpecker. The fact that he's a reverse Ent where stalling is a valid strategy is a neat touch.