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I am no expert in game development, but I will share some advice I got from someone. When making a plat-former and the player can jump a distance of 5 tiles(or how ever you measure the distance) don't make the gap the player has to jump over 5 tiles wide, make it 4 tiles. This way the player won't get frustrated trying to make pixel perfect jumps.

As for the tutorial maybe you could add the part about bullets giving you a boost. I don't think you should indicate the path to follow, for me discovering the way is part of the fun.

What would be cool though is using the mouse wheel to change colors. This would give the mouse more of a purpose. The first time I played the game I wasn't sure what the mouse was for until I figured out it was for aiming the boost direction.

I hope that helps. 

Thanks for the advice. I will consider adding the mouse wheel for changing color.   And I suppose more information about using the mouse /orbs, during the tutorial. 
Also  when a jump isn't perfect and you land on the wall  below the edge for example,  if you keep pressing space it gets you on the ledge. 

I've been measuring in Pixels, since that's what I had available~

Hmm... Maybe I will find a way to make  the controls smoother and explain  everything a bit better in the tutorial