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Nice game!

Found a bug:

With at least 2 type of seeds, while holding one of them, if you click on quick plant, the seeds you are holding will disappear, and plant the other one. I found it, thinking I could select the seed to plant, like the produce selling in the market.

As a suggestion, how about adding fertilizer and irrigation? They could help reduce the growing time of crops.

An autoplanter and autoharvest (and even an autoseller) would be good. Could be a repetitive update, each one reducing the interval.

Since there's no actual use for the produce except selling it, how about adding a factory component for turning them into others, more profitable items, like potato into flour, or turnips and carrots into livestock feed?

Thanks for the feedback!  I will look into that bug ASAP.   

Fertilizer and watering/irrigation are in the works, as well as automation for the farm!  A cooking section will be added in a future update in order to utilize the crops in another way.  Other than that, there will be other sections to make profit and gather materials to use.  Thanks for playing, and I hope you stop back for the updates!