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Played it a few times in the past, but this time i tried a controller with it.

Some things i've noticed for the first time:

  • when being locked on but still in idle stance, walking backwards has no animation
  • when being in fighting stance and walking, the knees bend backwards sometimes
  • navigating the menu is really hard with a controller, its hard to see (if not sometimes invisible) where the current focus is. For instance if you try to scroll through the control bindings i thought at first i'd need my mouse for that, but i actually hat to press right twice to get that menus focus

The hitboxes are super punishing. I think that was always the case, but using the controller i now just abused jumping and then using the dropdown kick to bonk enemies on the head. Cleared multiple waves with it rather easily but it seems to be the "wrong" way of playing to just spam the same action. Tried to use my hands too at first, but even in practice mode it was hard to connect to the enemy (especially the midget sized ones). Generally using a controller works great however, can't complain there.

The protagonist starts to look really cute, great work on that! From taken freshly out of the matrix, to chemo patient to a real cutie is a glow up you rarely see in your life.

(+1)

Thanks for giving it another shot.
I uh, forgot to exit the peaceful stance when you lock on. Oops.
The other issues are ones I'm sadly well familiar with - I just haven't figured out how to deal with them yet.
Still, I suppose it's a good thing you're not running into too many problems I didn't know about.

Also, thank you for the kind words about the player character. I have a hard time telling if I'm making any progress sometimes.