This is really solid. I’m sure you have a thousand ideas so I’ll try to keep mine to a minimum. I had big performance issues with the last build, much better now, usually 144 but dips to 90 in action, no stutters.
The visual hitmarker is great, straight up q3 hitsounds is something I’d love. I get hitmarkers on dead cars, I assume unintended. Could also use typical “no ammo” chk- sounds.
Default volume seems to be 50% which I think is non-ideal due to some audiophile voodoo I’m not qualified to talk about.
Arenas are big enough for distant sounds to be completely faded out. I’d at least keep distant explosions audible with a low-pass filter to keep direction+distance of fights/kills always available to the player.
Heard a few high pitched squeaks which I think are caused by Unity’s audio doppler thing and fast-moving sources.
Had a handful of weirdly positioned spawns on the rock arcs. I think it’s fine to spawn on them but some were at almost vertical angles.
Boost seems way too high capacity. Maybe it’s my old Rocket League habits but I barely use it, and when I do it takes dedication to deplete it.
I’d like aim to be toggleable, I stay in aim mode 99% of the time anyway.