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(1 edit) (+1)

I also got filtered at that castle level with the two sawblades, way too frustrating. The bounce when falling a big height is a cute touch. Like your rival gob (I think I missed that storyline) this game could benefit from the classic QOL adjustments like coyote time and corner push. And the character could use a bit more deceleration, getting to a stop feels like attempting to stop a bowling ball.

Thanks for playing, I made the castle level a bit easier, you definitely weren't the only one to get filtered.