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What the hell I didn’t know Game Maker could be made to do things like this. Doesn’t go past 44 FPS for me though, I’ll blame that for me not beating level 1 (edit, I beat it, was focusing too much on keeping the city a city). Wait, I fiddled with the .ini and uncapped it. Game speed is tied to framerate, no bueno. I’d try my hardest to fix that while it’s early.

Sounds are fantastic, wonder if a bit of directionality would make it better. The rotary cannon sounds cool but it seems to have a white noise element that’s too harsh to my ears.

Also have trouble with visibility and it doesn’t feel right to be overly reliant on the radar. If it gets to that might as well have some kind of onscreen target identifiers.

Think it needs better feedback for when you take damage. I get through a fight thinking I did well then I peep the HP and half is gone. Also, some form of healing for the casuals?

Single (fire) clicks don’t register sometimes.

Add some screenshots on the jam page because not everyone checks the main game page.

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Thanks for playing. Can I ask what your system specs/OS is? I made this game on a Toshiba Satellite C855 laptop from 2013 that has no GPU, 4 GBs of RAM, and an Intel Pentium 2020 processor. Despite that, the game plays at a stable 60 FPS on level 1 and 2.

I'll see if I can have a setting to turn off the FPS capping, but I think that's just how Game Maker handles all games made in it.

I realize how much the visibility is a problem now, I'm going to fix that ASAP along with a patch to fix the resolution. Healing would definitely be nice, I'll have repair kits available along with the ammo drops. Not sure why the single clicks don't register, are you using the minigun weapon?

Will add some screenshots too. Thank you very much for this feedback, it's extremely valuable.

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Setting AlternateSyncMethod=1 moves the cap to 144 but also speeds everything up to the point it’s unplayable. Lowest dip I saw is ~75 when getting really hectic. It matches the refresh rate, so switching to 60Hz caps to 60. So my workaround is keeping 144Hz and using RTSS to cap to 60.

Clicks seem to register fine at 144 FPS but capped at 60 with RTSS I can pretty consistently make it fail. Try tapping single shots yourself, maybe my mouse is failing or RTSS cap is not ideal still. Oh, I see the cursor changing when clicking but the shot isn’t fired. Autocannon not rotary.

With AlternateSyncMethod=0, tried single monitor, 50-60-72-120-144Hz, all cap at 45. Maybe a Game Maker quirk, I don’t use it or I’d have run into it.

Right, I've just added under the options menu the ability to turn on v-sync and the alt sync method, thanks for letting me know! Still need to figure out what's causing the mouse button issue, haven't seen anyone else have it but still want to make sure its patched.