What the hell I didn’t know Game Maker could be made to do things like this. Doesn’t go past 44 FPS for me though, I’ll blame that for me not beating level 1 (edit, I beat it, was focusing too much on keeping the city a city). Wait, I fiddled with the .ini and uncapped it. Game speed is tied to framerate, no bueno. I’d try my hardest to fix that while it’s early.
Sounds are fantastic, wonder if a bit of directionality would make it better. The rotary cannon sounds cool but it seems to have a white noise element that’s too harsh to my ears.
Also have trouble with visibility and it doesn’t feel right to be overly reliant on the radar. If it gets to that might as well have some kind of onscreen target identifiers.
Think it needs better feedback for when you take damage. I get through a fight thinking I did well then I peep the HP and half is gone. Also, some form of healing for the casuals?
Single (fire) clicks don’t register sometimes.
Add some screenshots on the jam page because not everyone checks the main game page.