not sure if this bug was reported but if you are in the dungeon and Lani is knocked out and you hurry and tap the red cross while walking like suring a cut scene (which if she is knocked out doesn't really make sense) you can give her a potion ams she will be fit for battle however she will be invisible for that point on until you either reach a healing spring or finish the dungeon however she is till able to attack. I'm also curious as to a few things such as how long till the alchemist shop opening and why a healing spell only is gained after all of that attack magic (most games have heal at a very low level like level 2) my biggest gripe is no way to leave a dungeon once you enter. After all if I enter a dungeon if I need 12k to get behind a door it would be nice if I could leave raise the funds and return. Oh yeah almost forgot dungeons... I've unlocked them in this play through but am being told "have not found any dungeons on this date"
You may want to also consider a way to remove items from the "Soul Box" in case someone accidentally puts something in it they didn't mean to or rethought their choices
Just remembered, I noticed that if I'm a a location (Forest as an example) and I've been there 5 days (increased my chances for loot to drop) leave, when I come back (even on the same play through) suddenly it has been reset to the default.
Also the dude with "Variable Inventory" I bought all of his inventory on 1 day, 6 days later it hasn't restocked anything at all.
I also feel the dungeon drop rate is a bit low. As an example one wanted 100 of an item and after 30 minutes I still didn't have 1 of it, nor did I meet an enemy that seemed like it should drop it.
You may want to add information on how to gain different magic (other then light) assuming there is currently a way.