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Hi :) I'm glad you're enjoying it! I always hope for the game to be played in a very freeform and open ended way, where you are free to branch out from the core gameloop and go on flights of fancy and imaginative play. The origin gifts are there to help add colour and flavour to your first steps in the game, to hint at the possible past of your character, and give you something to riff on, imaginatively. My hope is that players may find ways to incorporate them into the events that occur for them within their play sessions. They aren't so much mechanical features of the game, but more like freeform elements that you can make use of if it makes sense for you. If you'd like to learn more about my approach to freeform roleplaying, you might be interested in my Freeform Solo Roleplaying Guide, which is also available for free here on Itch.io. 

Since creating Of Moon and Leaf, I've become more and more oriented toward this freeform style, where almost everything is about immersion, imagination, and narrative potential. The lack of mechanics and rules can sometimes be strange for players who are used to more rules-based gameplay. My focus is more on stimulating the creative imagination, and helping people discover their own vision of another world. 

Thanks for playing! :)

Oh thank you I had assumed it was an inventory for spell making. I guess it could be both! I'm using the game as practice for a multiplayer journaling game called OldHome Children Chasing Giants.