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(1 edit) (+1)

This is a really interesting concept that I feel like has a ton of potential, but in its current form it's a little too monotonous.

In my opinion, there's a ridiculous amount of comedic potential in taking an intensive day's worth of work and shortening it to just a minute. This game already demonstrates a bit of that potential by having the player just lob the wheat on to the chicken, completely burying it each day.

Personally, I don't have any concrete ideas on how to exploit this potential. My first thoughts were changing the game so every day the player gets a new set of tasks that they have to complete, and they gradually find more optimal (and comedic) ways of completing them. Just as an example, early on the player could just water the plants normally if that's the only task of the day, but they might not have time for that later, so they just tip a water trough near the plants and move on to the next task. Eventually, the player would be doing most tasks every day, but not remotely in ways you'd expect them to.

It's still a decent entry, but there's just so much more room to expand this concept.

tl;dr, you're sitting on gold here (maybe, I'm still pretty new to game-dev, so take my opinions with a grain of salt).

(+1)

Hi LowQualityRobin,

thank you for your very constructive feedback.

I think implementing random tasks for each day would have been a complete "game changer". I really love that idea.

I'm in loss for words now. :D

Thank you very much for bringing this up. I hope that I can be this creative in my future projects.