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(+1)

Cool magic system. I wish the enemies wouldn't harass me while trying to read the tutorial. Enemy spawns are way too close, feels completely unfair late game when they constantly spawn in your face. Its a bit too easy to get stuck in between enemies. I think melee should be an auto-attack, or at least an option to set it to, there's enough things to keep track of with all the spells you can cast. Sometimes when spamming melee and channeling a spell at the same time the channeling gets stuck. Some spells do not have a name. No way to heal? I think there should be more utility spells like the steam burst, like an ice wall to block enemies for example. It takes quite a bit of time to actually die after hitting 0 HP.

I feel like the magic system is wasted on a game like this though, I think it would be a lot more interesting as a more linear level based game. Like Magicka for example.

I agree with all of this. collision needs quite a bit of work - getting stuck between walls or multiple enemies happens. I agree with needing more utility in the spells. utility will also be necessitated through a more complex world later, with enemies that actually react to you.

The game will be a much larger sequential adventure, but that does not exist yet. For now I'm happy to hear feedback about the micro level since that's all there is at the moment. Thank you for playing!