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(+1)

I only played the prologue but I had fun. The idea of the bullets filling up the room is interesting, is there a limit to this or could I fill a room so full that I softlock? I tried for a bit but it seems like you've taken that into account. It seems that especially when aiming up I'm not actually shooting at the crosshair but rather slightly left/right of it, which is kinda odd. I also quite quickly figured out I can kick projectiles in air before the tutorial told me, which is a plus. The bossfight was ok, although for the most part jumpkicking the guy seemed like the best strategy, but I still felt kinda like I'm just randomly flailing about without much intend or thought behind it.

Thanks. Levels have hand placed casing absorbents to avoid blocking the path. I'll make a dedicated shield holding animation for the boss to make the vulnerability visible.