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I honestly didn't expect it'd be that good. My first thought going in was 'You can't make a miamilike without a heavy list of bangers' then I had main menu music play in the background and it was pretty fucking great. I started the level and here it is, rage inducing banger, straight into my ears. It's perfect, now I'd suggest making couple more because after ~30 minutes it does get slightly repetitive. But then again every song except 'Sounds Like a Melody' has that problem.

Core gameplay is great, I initially had few problems, but they were addressed, let me give you few examples

- Why use linking when shooting them is much easier | As levels get more complicated game does motivate you to experiment more

- Why does my gun have 2m range, guns don't work like that | It adds up to the challenge and with HP instead of one shot kill it forces me to play both more creatively and closer to the enemy

I think connecting hotlinemiamilike with puzzles is daring but great choice, spoken that, if the puzzle is somewhat prone to trial by error or trial by speed, it'd be great to have something like checkpoints. I failed to execute GTA level properly because third puzzle filtered me hard and I got bored of redoing first two puzzles.

All in all looks borderline ready to ship, some more music and I'd absolutely buy it. Cheers.

Thanks for playing :)! Glad you liked it, very kind words.

Music is coming, havent been able to focus on it. glad you liked the direction! I do agree that the range of the gun is kind of weird but its a choice to make the user not be OP and as you said, kind of forces you to play around with the wiring. But you're also right at hinting that it might not be balanced right. Thank you and sorry for the shitty puzzle in the end lol