WHAT ARE YOU APOLOGIZING FOR THIS IS AMAZING ππ
Thank you so much for playing through everything (!) and taking the time to write it all out, I'm astonished by the sheer length of your review π΅ (and the level of analysis is, once again, outstanding! It's all very accurate and some things didn't quite occur to me until you put them into words π€)
[SPOILERS BELOW]
To be honest, you're the first person to notice the numbers thing (or at least the first to point it out lol) so I'm very tickled about it.π€
The 'ten for T' wasn't something I planned but I guess it fits??? ('T' does come from '82' tho…) But it warms my heart just how many little details you were able to spot in the game π₯Ίπ (I'm glad the effort of putting them in wasn't in vain lol)
Just a few comments to address some stuff:
1) first off, I wanted to give credit where it's due because the music wasn't just 'chosen' but specifically composed for the game by my very talented partner! it wouldn't be the same without it so I wanted to make that clear π«
2) i can see why you'd think that but Reed is NOT Q's father flsdkfsl
he does use 'son' while talking to Q but it's in the vein of him wanting to be more likable and/or approachable as Q's superior, in a 'I want what's best for you' way (even though it's not entirely true)
3) re: S ending - I'll admit I also had the feeling of 'this seems too good and too easy' as I was writing it but it's like you said: it's okay to step away from stuff when it gets too much. And I realize that's not very exciting from the story's perspective but it felt right for Q's character - I just couldn't imagine him taking on the burden of fighting the organization while he was so mentally drained (I also wanted them to have a happy ending so it's a bit of a band-aid route π« )
Thank you again, this was a pleasure to read and it means a lot! I'm very happy you liked it! π₯°