This one feels juicy. The asteroids shattering is awesome, but I'm not the biggest fan of the spaceship controls. The gravity shield is super annoying, I'd expect that to be more in the later levels.
It has this pixeljitter effect with the camera movement, maybe you can find anything that helps here https://github.com/godotengine/godot-proposals/discussions/9256 I don't use godot so I cannot tell. Rest assured, the issue also exists in other engines, it's usually tied to smooth (sub-pixel) camera movement and pixel-perfect rendering iirc. It's also part of the reason why I don't use pixel-perfect rendering in my game.