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(2 edits)

This one feels juicy. The asteroids shattering is awesome, but I'm not the biggest fan of the spaceship controls. The gravity shield is super annoying, I'd expect that to be more in the later levels.

It has this pixeljitter effect with the camera movement, maybe you can find anything that helps here https://github.com/godotengine/godot-proposals/discussions/9256 I don't use godot so I cannot tell. Rest assured, the issue also exists in other engines, it's usually tied to smooth (sub-pixel) camera movement and pixel-perfect rendering iirc. It's also part of the reason why I don't use pixel-perfect rendering in my game.

(+1)

Thanks for playing. The repulsor is tuned so that you can only reliably hit the enemy when closing distance, which is meant to discourage kiting an entire fleet of enemies around the map and instead being a bit more aggressive. But I didn't put too much thought into balance, it is meant to be challenging since it's a very short level.

The pixeljitter issue I've noticed too, and is one reason the star background doesn't move because if it does it's the pixels become very obvious, I will investigate solutions, thanks for the link