Style is solid, shanties made me laugh.
I believe people will be filtered by inability to jump if they don't put points in, even with potions. Order of interaction is a bit counterintuitive, lets take the doors for example. Even if you have the key, basic interaction gives you basic line about the door, in order to unlock it, you have to open inventory and use it in proximity of the door, once you learn that order you can work with it, but imo there should be a check for default interaction.
I could use some sort of a clue on what's usable and what isn't. As the things are it's down to spamming Z button, I'm not saying you should slap yellow paint all over every usable object but there should be some way to tell.
I've managed to spot weird bug in the interaction with Admiral - uncle look at the time -> Sends you into a loop of equip<=>talk. You can end it by ending convo and talking again.
All in all I believe the strongest point of the game is your writing, hope you keep up with the updates