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Interesting gameplay, there's a good bit of depth to it. The scanline / CRT vibe adds a lot of charm.

I was lost for a sec with the movement mechanic, I thought I'm supposed to click a target location instead of rolling to move, and it took me a few turns to understand what's happening - an in-game explanation would be nice. Locations you skip over disappear before you encounter the enemy, which makes things even more confusing, maybe add a scrolling animation?

Noted, I've thought about having a "Travel Speed" toggle in the upcoming Options pane that slows it down and doesn't just boop those spaces immediately. I know that if I force slower transitions it'd piss some people off and I'm a big proponent of "Why not both?"