The fluid dynamic (Or whatever you call the magic of creating fire tornadoes) is a lot of fun, goblins are not the challenge, the challenge is to stop yourself from turning everything into fiery inferno.
The way wind spreads through the environment, including caves is for lack of the better word magical. The only major downside is how easily my character dies. I do understand part of the gameplay is to keep him alive but introducing more spells, and allowing player to warden himself while bringing inferno to gobbos would be most welcome.
Extremely impressive work.