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The fluid dynamic (Or whatever you call the magic of creating fire tornadoes) is a lot of fun, goblins are not the challenge, the challenge is to stop yourself from turning everything into fiery inferno.

The way wind spreads through the environment, including caves is for lack of the better word magical. The only major downside is how easily my character dies. I do understand part of the gameplay is to keep him alive but introducing more spells, and allowing player to warden himself while bringing inferno to gobbos would be most welcome.

Extremely impressive work.

I'm glad the fire/air movement comes across well :)

Yeah, I pumped up the flammability of the grass for the demo.  I want to add a) more dangerous enemies and b) spells/abilities that are a bit less likely to destroy you - laser beams/lightning that can catch things on fire, but not necessarily near you, physical projectiles...  
Longer-lasting spells to protect yourself from the consequences of your actions are in the cards too, so that you can be running around in fire (for as long as your mana lasts!).
Thanks for playing!