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Another wizard enjoyer!

The game feels good.  I agree with others about the late-game spawns being  too close to the player.

Also, I got pretty far using the fire-light spell (everburn?) and eventually there was a large lag spike whenever enemies spawned in.

The spells themselves are neat, but as others have said at present there's not much incentive to switch.  More enemies with elemental variants could obviously force the player to switch around, although I've always found the standard 'array of elemental resistance %es" a bit boring...  One thing I couldn't tell was whether spells interacted with *each other* meaningfully.  Like, what would get me to switch between spells would be sick combos of different spells together, but because of the casting time I don't think this actually works at present. In principle, everburn and entangle have synergy, but in practice I feel like right now I'm better off just casting everburn twice.

I look forward to seeing later versions of this! 

hi wizardgamedev i will have a real project name soon lol

very good point. between elemental weaknesses, variance with enemy type (single target threats), or spells reacting to other spells, I agree i have to decide on ways to incentivize actually using each spell.